Thursday 24 April 2014

Non-Drabble: 'Star Trek: Fargo Station' (Fiasco Game Module)

So over the Easter Long Weekend, I attended Eyecon 2014, one of Sydney's biggest and best RPG conventions. And there I ran several sessions of a "Fiasco" game I'd written, 'Star Trek: Fargo Station'.

"Fiasco" is an awesome storytelling RPG that is sometimes known as 'The Coen Brothers RPG' in that it's built around creating characters with big dreams and small brains, setting up an awesome plan to get rich and successful and then horribly, horribly screwing it all up. My module seemed popular, so I'm sharing it with the world for free. Now, obviously I don't own the Star Trek universe or any of the related properties and such, nor do I own the Fiasco system, no claim is made to owning either, and this is published under fair use with no attempt to claim ownership of the properties. Should you own either property and want this taken down, by all means let me know and I'll do so.

For more information on the "Fiasco" system, as well as purchasing it (you'll need it to use this module after all), you can find that right here!

The file is on Google Drive, just clicky the linky!

And here's the prologue, to set the mood...




Stardate 48642.3

The Klingon Empire and the Orion Syndicate’s domains share a long, troubled history. A race that prides itself on honor and battle doesn’t have a lot in common with a basically criminal empire that focuses on trade and whose chief exports are forgeries, drugs and slave girls. The region of space that the two share has been known as The Borderlands for decades. There Klingons lacking in honor, Orions lacking in power and the assorted traders, criminals and scum of the universe live, trade and die.

The two races have tried to form peace, for the sake of being able to focus on other battles for the Klingons and to be able to do business for the Orions. The centerpoint of this was a space station, in-between the two, build by Klingon engineers and paid for by the Orions, meant to be an example of the two working together and looking forward.

But both sides accused the other of treachery and going back on their word, and so they called in The Federation as an independent third party to help negotiate peace. The Federation was pleased, right until the two sides thrust the just completed station to them since neither trusted the other to hold it.

The now christened Fargo Station is thus adrift in disputed territory, cut off from the bulk of the Federation, and is home to any number of small time crooks with big time dreams.

This is just one story of what happens when some of those dreams get chased…

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